United Trade Syndicate has opened its doors for business. United Trade Syndicate is primarily a trade-focsed alliance with strong ties to all sectors of the New Eden community and support from many different external organizations. We intend to unite the players of Eve to create, develop and support activity in low-security space for the masses.
Our Vision
We envision an improved low-sec experience with fully operational industry and market infrastructure, including support activities. Additionally, we hope to reduce the reliance on alts (mules) to get around mechanics which should encourage teamwork by design. While we fully support the use of alts in order to experience the full spectrum of the New Eden experience, including the additional revenue for CCP Games, we do not support the use of alts as a way to escape the limitations of mechanics that drive players to work together. Many people who live in low-sec do not have the support activities in place that allow them to fully experience that lifestyle without the use of alts and mules to allow them access to resources that would otherwise be restricted from them. This reflects our vision to encourage interaction and social structures rather than solo players each playing many characters. Our vision is to make all lifestyles fun, viable, and profitable within low-sec.
Mission Statement
We will repopulate the low-sec systems of New Eden. CCP originally intended these areas as the bridge between high-sec and null-sec, but instead they have become a den of lawlessness, where neither the empires nor frontier corporations and alliances can ensure the livability. This has effectively squeezed the pirate community into a thin ribbon of systems between the empires and alliances. Low-sec is a dead space for those who do live there — a no man’s land where very few others dare enter for fear of their very soul being shredded to ribbons within moments of entry.
Everyone can find much to enjoy about low-sec, not just the pirates and those hunting them. Low-sec contains quality resources simply not available in high-sec and otherwise only available to those in null-sec who submit to the rule of the local sovereign alliances. These resources include higher quality asteroids, ice fields, moons, missions, complexes and other goodies, as well as greater availability of manufacturing and research facilities and research agents. We also see an ability to produce and market goods for lower prices while still enjoying better profits due to less competition. We will access these higher-quality resources and train others to tap these resources in a relatively safe manner.
Using low-sec improves low-sec. We believe that pilot actions can improve low-sec in a very similar way that sovereignty improves life in null-sec. By bringing more people into these areas, we will make them both safer for those not directly focused on PvP as well as much more fun for the pirate lifestyle as well. We will bring all these people together in low-sec, making it a better place for all of us to live.
Ways and Means
We will improve the low-sec experience by creating the infrastructure required to support livability. First, we will develop market places for goods to be bought, sold and exchanged. By providing a full market to low-sec and increasing these areas’ visibility in the markets, we will draw in more people who wish to buy goods for less and get more for the rarer, higher-quality wares they have to sell.
We will also make use of the manufacturing and research facilities rather than struggle with long manufacturing and research queues. In turn, mining becomes a more viable and safe approach to “Life in Low Sec” (phrase trademarked by Mynxee). By preventing the need to ship minerals and goods through High-to-Low Sec jumps, we avoid the most dangerous part of Low Sec which is the entry points. When we eliminate the need to ship mineral into Low Sec, and the need to ship goods out of Low Sec, we need to find ways to gather more and higher quality minerals. Cartographers and probers become needed to sniff out more asteroids and higher quality asteroids needed to produce most equipment.
We will train all personnel how to operate safely in Low Sec if they have concerns or are not comfortable with “Life in Low Sec” (another nod to Mynxee). There are certain requirements to living in Low Sec beyond mere skills training. There are ways to behave and fly in Low Sec that keep you safe, and you shouldn’t ever rely solely on your ships and equipment to keep you safe. We shall go over this and help each individual who wishes to help improve Low Security space.
Announcing United Trade Syndicate
Announcing United Trade Syndicate
United Trade Syndicate has opened its doors for business. United Trade Syndicate is primarily a trade-focsed alliance with strong ties to all sectors of the New Eden community and support from many different external organizations. We intend to unite the players of Eve to create, develop and support activity in low-security space for the masses.
Our Vision
We envision an improved low-sec experience with fully operational industry and market infrastructure, including support activities. Additionally, we hope to reduce the reliance on alts (mules) to get around mechanics which should encourage teamwork by design. While we fully support the use of alts in order to experience the full spectrum of the New Eden experience, including the additional revenue for CCP Games, we do not support the use of alts as a way to escape the limitations of mechanics that drive players to work together. Many people who live in low-sec do not have the support activities in place that allow them to fully experience that lifestyle without the use of alts and mules to allow them access to resources that would otherwise be restricted from them. This reflects our vision to encourage interaction and social structures rather than solo players each playing many characters. Our vision is to make all lifestyles fun, viable, and profitable within low-sec.
Mission Statement
We will repopulate the low-sec systems of New Eden. CCP originally intended these areas as the bridge between high-sec and null-sec, but instead they have become a den of lawlessness, where neither the empires nor frontier corporations and alliances can ensure the livability. This has effectively squeezed the pirate community into a thin ribbon of systems between the empires and alliances. Low-sec is a dead space for those who do live there — a no man’s land where very few others dare enter for fear of their very soul being shredded to ribbons within moments of entry.
Everyone can find much to enjoy about low-sec, not just the pirates and those hunting them. Low-sec contains quality resources simply not available in high-sec and otherwise only available to those in null-sec who submit to the rule of the local sovereign alliances. These resources include higher quality asteroids, ice fields, moons, missions, complexes and other goodies, as well as greater availability of manufacturing and research facilities and research agents. We also see an ability to produce and market goods for lower prices while still enjoying better profits due to less competition. We will access these higher-quality resources and train others to tap these resources in a relatively safe manner.
Using low-sec improves low-sec. We believe that pilot actions can improve low-sec in a very similar way that sovereignty improves life in null-sec. By bringing more people into these areas, we will make them both safer for those not directly focused on PvP as well as much more fun for the pirate lifestyle as well. We will bring all these people together in low-sec, making it a better place for all of us to live.
Ways and Means
We will improve the low-sec experience by creating the infrastructure required to support livability. First, we will develop market places for goods to be bought, sold and exchanged. By providing a full market to low-sec and increasing these areas’ visibility in the markets, we will draw in more people who wish to buy goods for less and get more for the rarer, higher-quality wares they have to sell.
We will also make use of the manufacturing and research facilities rather than struggle with long manufacturing and research queues. In turn, mining becomes a more viable and safe approach to “Life in Low Sec” (phrase trademarked by Mynxee). By preventing the need to ship minerals and goods through High-to-Low Sec jumps, we avoid the most dangerous part of Low Sec which is the entry points. When we eliminate the need to ship mineral into Low Sec, and the need to ship goods out of Low Sec, we need to find ways to gather more and higher quality minerals. Cartographers and probers become needed to sniff out more asteroids and higher quality asteroids needed to produce most equipment.
We will train all personnel how to operate safely in Low Sec if they have concerns or are not comfortable with “Life in Low Sec” (another nod to Mynxee). There are certain requirements to living in Low Sec beyond mere skills training. There are ways to behave and fly in Low Sec that keep you safe, and you shouldn’t ever rely solely on your ships and equipment to keep you safe. We shall go over this and help each individual who wishes to help improve Low Security space.